Qobo | 3 + Yrs

Qobo isn’t just any ordinary robot – it’s a vibrant, engaging tool designed to captivate children’s imaginations while introducing them to the fundamentals of programming and fostering essential skills. Tailored for children aged 3 to 8 years old, Qobo isn’t just a toy – it’s an educational powerhouse.

It requires no tablet, smartphone, or computer for programming, simplifying the learning process. The educational snail bot provides a creative, user-friendly coding experience with puzzle cards that control its movements, sounds, and light.

  • Qobo Robot Snail
  • USB Cable
  • Programming Cards (30pcs)
  • Instruction Manual
  • Math Programming Cards (30 pcs)
  • Books – Activity Book Qobo, Learn with ICT – Qobo Workbook (Beginner), Learn with ICT – Qobo Workbook (Intermediate), Learn with ICT – Qobo Workbook (Advance)
  • Coding Mats

Key Features

  • Screen-free coding: Learn coding concepts directly with the programming cards.

  • Free Mode: Kids scan cards for Qobo to do actions.

  • Game mode: Kids arrange cards for Qobo to follow.

  • Programmable: Puzzle cards are provided for easy programming.

  • Coding with Special Cards: Discover special cards like looping and condition, train and a police siren, river, and destination, each adding a unique twist to the journey and making the coding experience truly enjoyable.

  • Education with music and dance: Kids fall in love while interacting with QOBO through dance, music, blue, yellow, and apple cards etc.

  • Game map: Kids enjoy giving directional commands on theme based maps.

  • Interactive touch mouth: As the kids touch the mouth of Qobo snail, it smiles which makes it more engaging.

  • Sensors: QOBO has IR sensors that can sense color and touch.

  • Visibility: Features a fluorescently colored shell to capture children’s attention.

  • 2 Modes: In Free Mode, kids scan cards for Qobo to perform actions, while in Game Mode, they arrange cards for Qobo to follow.

Learning Outcomes

  • Basic math learning: By reading math cards, kids learn the basics of math.
  • Debugging: Learn to debug the set of instructions.
  • Sensibility: Enhance touch and color sense through detecting the cards.
  • Retainability: In free mode, kids learn to remember the code.
  • Algorithm: Making the right sequence path to reach from source to destination.
  • Repeatability: Learning the coding concept of looping.
  • Understanding Indications: Flashlights and cards provide learning indicators.
  • Flashing colors: This helps to differentiate the colors and enhances their visualization.