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Ardunio - IOT Kits | 6th to 12th Grade
Designed for ages 3-5, this coding robot introduces foundational coding concepts through engaging, hands-on experiences. With its interactive maps and game-based play, children cultivate creativity, communication, critical thinking, collaboration, and computational skills while crafting imaginative tales.
What's in the box?
- Tale Bot
- User Guide
- Challenge Book
- Drawing & Building
- Blocks Bracket x2
- Double-Sided Map
- Charging Cable
- Language Switch Card
- Command Cards x28
Key Features
- Screen Free
- Age-appropriate Design
- Smart Interactive
- Technology
- Repeat function
- Indicators and command buttons for easy navigation
- Basic movement command buttons for seamless operation
- Clear button for resetting tasks
- Dance button for interactive fun
- Record button for capturing creative moments
- Wing and arm assemblies for versatile storytelling
- Drawing & building blocks bracket for hands-on exploration
Learning Outcomes
- Engaging, Hands-on Learning: Qobo makes learning to code interactive and fun. Students learn by doing, physically laying out code cards to create sequences. This approach can be more engaging than traditional screen-based coding, especially for younger students.
- Reduced Screen Time: In today's digital world, screen time is a growing concern. Qobo allows students to learn coding concepts without relying on tablets or computers.
- Easy to Implement: Qobo is ready to use out of the box. No software installation or complicated setup is required. Teachers can quickly integrate Qobo into their curriculum.
- Promotes Essential Skills: Qobo helps students develop critical thinking, problem-solving, and logical reasoning skills. These skills are applicable not only to coding but also to many other areas of learning.